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It operates to an entirely different set of rules. Here, though, it’s not just that each scenario looks different. Usually when games to multiple time periods, or different settings, they maintain the same basic gameplay. That in itself is not that unique, but each of Live A Live’s scenarios has been carefully built so that the way they play is entirely unique – and appropriate – to that time period and scenario and that is less common. Live A Live’s most interesting quality is that it tracks the stories of multiple characters – eight in all, and they take place in vastly different time periods, from ancient pre-history through to the distant future. Live A Live is a very beast different that I found fascinating to play for very different reasons and, supported by a gorgeous modern aesthetic, still feels like one of the most creative and experimental games that Square Enix has ever produced, nearly 30 years after it was first launched on the SNES. I like when it’s supported by quality gameplay mechanics, of course, but the frameworks and structures that support that narrative are less of a focus for me than that narrative. I want to be lost in the characters, setting, plot and world. In most cases, I play JRPGs for the narrative.
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